From the get-go, you’re thrust into a sleepy town with no idea of what’s going on. Unfortunately, none of this comes together in a cohesive or enjoyable way.įirstly, Hokko Life is severely lacking in content or at least content that is fun. Coupled with the relaxing nature of social simulators, the game had me completely hooked. Hokko Life seemed to offer unbridled creativity when it came to its customisation options. I even hold a select few of them in the highest of regard. I’ve always been fascinated by the concept of “cosy life-sims”. Hokko Life has intrigued me since I first heard about it way back when. In-game Screenshot “ Hokko Life is severely lacking in content or at least content that is fun.” Unfortunately, after playing through Hokko Life I realised I was completely wrong. That sense of relaxation, I thought, can have just as much value. She would set down the controller and let Amaterasu chill on the grass as the wind swept across the meadow. It brings to mind watching my sister play Okami. I failed to take into consideration walking simulators and visual novels, and how, at times, sitting back and letting the game unfold before you can be just as enjoyable. But over the years, and thanks to the countless hours I’ve sunk into less than stellar visual novels, I’ve started to doubt myself. My original hypothesis was that, for the most part, the more you can interact with a video game and its systems, the better the game is. I recently began to question how interactive a video game needs to be.
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